Proposal for value modifiers in FL
Greetings/Rawr!
I'd like to propose an enhancement to move FL from dominating vs dominated GC to a more uniform close match distribution.
Proposal: Point gain rate modifiers based on party composition, numbers, and match conditions.
Composition modifiers (point gain rate): - Healers per alliance: 4-/24 = 1.5, 5-6/24 = 1.0, 7+/24 = 0.8
Number modifiers (point gain rate):- Offline/missing members: +0.1 per player
Match modifiers (node value modifier):
Boss node should be a comeback mechanic.- Dominating (200+ point ahead 2nd and 3rd): 0.25
- Losing (200+ point behind 1st or 2nd): 1.75
- Close match (all within 200 point): 1.0
This could also be extended with other factors such as pvp gear, high threat players, etc. Rates are rather arbitrary and not the product of a rigourous calculation.