An Idea to Nerf Effectiveness of Healer Stacking.
I'm sure everyone is aware that healing stacking is extremely effective and often quite annoying. Even though it's beatable with high level coordination, if there is say 8 healers (which I've seen) in one party it'll take a ridiculous amount to build an LB2 to wipe them (which can be nullified by Attunement).
I propose an idea that will keep healing effectiveness as if there is only 2 healers without nerfing the jobs.
0 Healer.......... 20% Damage Received Reduction for the Party.
1 Healer.......... 25%-100% (discretion of devs because of possibly OP Adlos) Healing increase to the solo healer.
2 Healers........ No Buff or Nerf Given
3 Healers........ 33.3% Healing Reduction to ALL Healers in the Party, leaving each healer at a 66.6% Healing Effectiveness.
4 Healers........ 50% Healing Reduction; Healing Effectiveness 50% each.
5 Healers........ 60% Healing Reduction; Healing Effectiveness 40% each.
6 Healers........ 66.6% Healing Reduction; Healing Effectiveness 33.3% each.
7 Healers........ 71.4% Healing Reduction; Healing Effectiveness 28.6% each.
8 Healers........ 75% Healing Reduction; Healing Effectiveness 25% each.
*Healing Effectiveness could also effect Lustrate and Benediction if for some reason they become Op with too many healers.
**These %'s are based off the assumption of 2 healers being equivalent to 200% Healing Effectiveness
***Damage Received Reduction is to help compensate for the parties who simply do not have a healer.
As a Veteran PvPer I don't have any issues with the current state of PvP, however I understand that healer stacking can allow a party to hold a flag indefinitely.
What are everyone's opinion on this proposal?