As I was sitting in front of my computer while Quick Synthesis does its thing, I came up with an idea - why not have a "bulk" synthesis type deal?
The way I have this idea thought out is:
For any item that can be Quick Synthed, there's an option to craft multiple units of that item in one craft - but the more you intend to craft in one shot, the higher the Difficulty/Quality values scale - how they scale would be up to the devs, though I'd think a linear scale wouldn't be very viable. HQ materials would still affect the starting quality on the same scale as however the quality scales.
Let's take, say, Natron for example. Single craft is 44 difficulty, 1296 quality. If you wanted to bulk synth say, 25 of them, the difficulty might increase to perhaps around 120, and quality might go up to maybe somewhere around 2800. (I'm not sure how viable these numbers are, I'm just making them up. Durability would stay the same, I'd imagine.
I'm just posting this to see if anyone's willing to back this idea, or if people want to suggest changes to the idea, what those changes would be. Or people think crafting's easy enough as it is, and don't want this sort of system. I'm fine with that too.
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Some suggestions that I like: