Love thy healer as thyself ...
Hello everyone :),
... well, after patch 1.18 our gameplay has changed drastically and is affecting us not
that ... pleasant as before.
Really, NOW it looks like:
Healer can not heal properly and tanks cannot tank anymore.
Actually, they (unconsciously) switched places on the battlefield ... O.O
So, basically, all the instant hate (=enmity) goes mostly on healers ('cause healing spells generate much more enmity (o_O?)),
they are unable to heal properly and that often, cause of horrible MP regain & regeneration skills and poor TP generation, not mention heal spells costs.
On the other side, tanks are limited to their abilities to tank by reason of irrational AutoAttack delay timer and cuts in using TP skills.
They are forced to heal themselves more frequently while their healers instantly run out of MP...
... Really, only permanent healing & mindless runs are ... boring and let you only 'hate' your job ...
At least, please, give us our beloved AoE on anything (!, as well as Sacrifice I + II +
III and SiphonMP I + II ) back :D!
... and AutoAttack need delay & cooldown timer fix, too ...
Reasonable advice to all the AoE haters:
please, go to your ingame shell,
type in ' /aoe off '
and DONT you DARE to touch your 'AoE' or 'Z' button EVER AGAIN !
... Or just simply get used to it ... #rolleyes
Please, fix that in future patches ...
we have full trust in you, dear YoshiP & his honoured FFXIV dev. team \ 0 /