My FC leader posted this for one of our Monks to look at and I was wondering is there one for Black Mage? She got it from a friend of her's.
http://i.imgur.com/ZkIcL6e.png?1
Printable View
My FC leader posted this for one of our Monks to look at and I was wondering is there one for Black Mage? She got it from a friend of her's.
http://i.imgur.com/ZkIcL6e.png?1
That's really cool xD
I remember seeing infographics similar to that floating around a while ago during 2.1 I think. It's not the same format but here's something similiar-ish.
http://imgur.com/a/iCV3L
Yeah I use that one. Was just wondering if there was another graphic around tha twas like the one I posted.
Why thank you. I was just looking for something to show me what a monk rotation would be.
He made that because he mains Monk. He hasn't made others.
Thank you for posting the black mage one. I was a little bit confused about blm rotation and that's going to help out a lot.
Well I wouldn't use the AoE BLM rotation listed on that sheet b/c it's almost completely wrong.
You should open with Fire 3 > Flare > Convert > Flare > Transpose then start the correct rotation. The correct rotation is Fire 3 > Fire 2 > Fire 2 > Flare > Transpose.
Welp, I just learned how to play Pugilist/MNK now. Thanks for that. :O
Uh, stat weights without one of the stats being the comparison point at exactly 1? What in the world is the reference here? What in the world is the justification for claiming that Skill Speed is of a negative weight? These weights can't possibly be correct. It also claims the debunked necessary 400 Skill Speed, presumably to get 5 moves into Perfect Balance... which has been done with less. Just don't let Demolish be your last move :)
The opener doesn't buff until GL3 is attained. Good. Otherwise, the perfect opener is subjective and anything goes really as long as your first three actions in Perfect Balance get you GL3.
However, the standard "rotation"? This poor Monk fell into the trap of thinking that a Monk has a rigidly static rotation instead of a priority system. If one were to actually extrapolate out a precise rotation of moves that could be repeated ad nauseum to keep everything up perpetually, it certainly wouldn't be 10 moves. Anyways, the big problem with the 10 move rotation here is that Dragon Kick and Twin Strikes will both fall off regularly for several seconds at a time. This is not optimal DPS. Funny how the infographic contradicts itself by presenting a move order that lets them fall off while stating under it that they should be refreshed when less than 5 seconds remain.
Mob positioning? Perfect. Great place to stand... unless there's AOE there.
Conclusion: This guy doesn't exactly know what he's doing when it comes to actually dealing optimal damage. He's got some of the theory down though.
But... does Monk actually have a magical order of X actions they can repeat infinitely to magically keep everything running perfectly, like Dragoons do? I dunno. Might be worth looking into.