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Custom animations
So if you haven't figure it out yet, I am a huge anime Hermit, Some of my favorite are Kenichi, Shadow Skill, and Chrome Shell Regios. The reason I like them is because they are about mastering and creating unique attack, but if I was to apply this to FFXIV, would it just comes out like the relic quest but for your ability. I accepted this thinking and wanted to create a door for advancement outside of a simple level increase.
Kenichi, if you didn't know, he has 6 master; we have 2, but, what if we there were more abilities to learn different way to advance these attacks. If we look at White mage, in the beginning we learned Stone, then Stone II, and finally Stone Skin. But what is next. Someone out there must be mastering and creating new and different move. Next we would see 2 main move, first a Regen Stone Skin or Stone Skin Holy. Now we start treading on other job theory.We must search for a new master that will make use stronger, teach us more advance technique.
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I'd take diffirent stances at the very least. They dont even have to do anything, but a nice visual change sometimes is nice.
Monk is nice and dynamic, but things such as Paladin get a bit stale after a while. Same 3 attack rotations forever, and if i close my eyes i can see the auto-attack movements too. It would be nice if there was an alternate animation thrown in once in a while, like Rage of Halone ending the last strike with a backwards cut, or a jumping slam for Spirits Within. Maybe even a palm strike on the floor for circle of scorn every once in a while outside of the regular movements.