Please fix.
May I suggest just anyone who lands a hit on the hunt can get full credit? It's just a zerg fest anyway.
Printable View
Please fix.
May I suggest just anyone who lands a hit on the hunt can get full credit? It's just a zerg fest anyway.
How about ... joining a party?
The big point of hunts is taht you get to do it in groups with ppl on your server. I have got so many new friends on my friends list since hunt was released. It's so much fun!
While I don't agree that anyone should get credit for just hitting them once, the lower end ones were DESIGNED for solo players. But, people should of expected the zergfest to happen with open world stuff like this.
They are FATEs without the "FATE JOINED" disclaimer once on the area. Yes, the rewards are better than any other content at the moment in game. But the implementation is nothing new. Been here since the release of ARR. How is waiting for someone to shout a coordinate, get there only to have a 15 second lasting battle fun? Not saying it can't be fun for you. Just that it doesn't make sense to me...
Than why do it?
When I am bored I roam areas in search for hunt marks, if I get one, fine. If not fine too.
I saw a B mark, waited a bit, and as soon as one attacked it I attacked too. 5 seals and more than I expected in tomes. Was it full credit? I don't know, nor do I care, it was fun to see and attack one of the "unmarked" hunt marks
The problem with the "join a party" argument is that your entire party needs to mystically be at the mark before the zerg greedily melts it and all land at least one hit on the enemy designed for 4 to 8 players.
If hunting were actually a small group activity that required cooperation from a party, it'd be a valid argument. It's not, though. It's a zerg activity requiring some timers and a lot of luck. Either it needs to be reworked to accommodate being a zerg activity, or something needs to be done to stop it from being zerged.