-
Just an idea..
So how about throwing bots into ques that have been going on for an exceeding peroids of time, some of these wait times can get very disheartening even more so when you finaly get in and someone bails right off the bat. Perhaps even give the party options too control the bots too some degree making them more aggressive or defensive.
-
As an off hour player sometimes npc group members would actually be welcome.
The problem comes with where you set their skill level ;) Woe to the person below a bot in perceived skill level.
-
Unless they implement a very good KI for bots, I can't see this happening. There are many boss mechanics a bot would never know of. Even if they made the bot invulnerable. When the bot needs to click on something or group up or something like that, it is over lol.
-
It really depends comes down too the AI script. I dont think healers would be too much of a problem. it would be the tank that would be main issue, as they have the role of leading the party. Of course im not suggesting it for Trail instances, i think it would be too hard.. but most other instances it should be fine. Honestly id rather look forward with working with bots.. bots bots bots..
-
I'd give it a try. Especially since I'm guessing the bot team would be tailored to each specific duty, thus "knowing the mechanics" to a certain degree (though they can't be perfect, that would make it way too easy).
If anything, it would help us avoid some of the more unpleasant people in our community.
-
Adding NPCs in fight ? no way... at this point, don'T do dungeons... do some Fates if you want solo content and not interecact with other players.