Design Flaws with Atma, let me count the ways
1. Does not reward based on any sort of skill. Most Fates are simply 2 or 3 shoting low level mobs, or spamming AoE's.
2. Does not reward based on time invested. Any player selected could be done with quest in under 10 hours as easily as it could take them 100 hours.
3. Promotes negative game play - The most efficient way to grind Atma is to tag a fate, and leave, so long as you are semi-confident others will complete it. Meaning you get max % chance by maximizing leeching from other players. (This to me, is the most embarrassing flaw in my opinion and the one they should be most ashamed of).