Originally Posted by
Hiroshi_Minagawa
We are planning to implement options to the configuration settings to change the way buffs and debuffs are displayed in the HUD. (We’re planning to implement methods that do not affect display stress much, such as buff/debuff left align or center align.)
As for the implementation timing, this feature has an average prioritization rank, and we plan on implementing it at the earliest in patch 2.38. If other tasks take more priority then it may be after 2.4.
■Separated buff and debuff display
In order to make it so that the display UI’s stress would not increase more than it is currently, we would have to optimize the current process speeds and create space as the separated display would cause an increase in stress and memory. As we do not currently have the margin for this, we cannot address it.
As there is no guarantee that we can achieve the target value for the required memory and speed, it’s difficult for me to promise that we can address this. I apologize.