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Physick vs Adloquium
I always thought I was a good SCH till a run in Hullbreaker Isle today had me getting lectured from a tank with a bad attitude about how his main is a healer and I'm doing it wrong :/
I can brush off his snide comments easily enough, but if I'm able to improve, I'll take on board any real advice you guys wanna give me.
He had over-pulled some mobs, Whispering Dawn was active and I had SS down, Eye for an eye, stoneskin and protect on him, and was spamming Psysick with the occasional Adloquium thrown in to stop damage for a sec whilst I reapplied stoneskin etc...
He still died, hence his bad attitude and lecture.
He says I should only have been spamming Adloquium when it's a big mob and not use Physick.
Thoughts?
All advice welcome :)
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That tank's just a jerk. Big pulls I usually use Shadow Flares for the extra slow it gives, not Sacred Soil. Lustrates when they dip under 50%, Physick and Embrace under 75% but I use Addlo on 90% HP only otherwise it's just a MP waste and you'll be out of mp in no time.
Otherwise, everything you did was okay. Hull Isle hits hard on tanks if they overpull, especially if they step on the traps, they get a heavy bleed effect that really doesn't help.
I don't see the problem, s**t happens. Tank needs to take a breather if he's raging that bad.
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Do you micromanage your pets? if you macro or manually cast embrace, you would get more cast count than just let eos/ selene do it by themselves. you can also cast Fey illumination to boost up the healing spells.
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An Adlo does more in a single GCD than Physick (1.5x effect [chance at 4x effect on crit] for ~2.5x MP cost). For large pulls, chaincasting Adlo is enough to get the full effect of both the heal and the shield in most cases.
Even for smaller pulls, you can often do one Adlo and sit around (or DPS), rather than just spamming 2-3 Physicks. The tank was right, just being a bit blunt about it.
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I main BLM, but my secondary is SCH and I definitely feel your pain. Even when a tank has SS, protect, E4E, and a pre-casted Adlo before a pull if they over pull then it can be hard to keep up. Spamming Adlo is TERRIBLE MP management and a waste.
You'll have to spend more time trying to get Aetherflow stacks to use Energy Drain instead of healing (if the mobs don't get killed quick enough). Best thing to do is have Whispering Dawn up, like you said (preferably on with Rouse/Fey Illumination--I do this and the regen ticks are 370-560 depending on crit).
After that have a macro where whenever you cast Physick, Eos casts Embrace with you and on the same target. This way you can get the tank's HP up high quickly, throw in an Adlo and then have time to SS again or throw a Shadow Flare down etc.
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Or keybind embrace to heal who ever you want in target, seperate from a mouse over Physicks that gives you more freedom in keeping people healthy in the group. lumped up Embrace and Physicks macro can cause a lot of problems, it's better to micro manage imo but everyone has their opinion on the matter. I've run into a lot of issues with that type of macro end game wise, personally.
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Thanks guys.
I always micro manage my pet and never let her just do her own thing.
I had already used 6 aetherflow stacks lustrating him but the damage he was taking was just too much.
Was just curious if spamming Aldo would have kept him alive like he said.
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When things aren't too far out of hand, Aldo is a better solution since, even though the heal is weaker, it puts up the shield, effectively doubling the damage it fixes, which is greater than a Physick. Up to 3, maybe 4 of them spammed at most. Beyond that, the damage is just too far out of control.
Now since you went through 6 Lustrates and a whole spamming of Physick, with Eos healing him all the while as well, and he STILL got eaten alive, that means he was just too overzealous with the pull, and there simply wasn't a damn thing you could have done about it. No amount of healing from you would have saved him.
Since he claimed to main a healer himself, he should have known full well that there are limits to how much damage can be kept up with.
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Comes down to 3 factors.
1) Tank
2) Healer
3) DPS
1. Tank - Gear is a big factor into how much the tank can pull. I don't care what kind of healer you are, if the tank is taking around 3K+ damage a second, you aren't going to be able to keep him up very long. Also cooldown management is huge for a tank on big pulls. If he's an idiot and blows all his cooldowns at the same time, he's doing it wrong. Dodging red circles, holding threat, picking up stray adds, etc. all a part of being a good tank.
2. Healer - Not sure how well geared you are, but in order to be able to take on big pulls you will need to be able to pump out sufficient heals. Your rotation does seem a bit off, Physick with Adlo and trying to Stoneskin? This may work on smaller pulls, 3-4 enemies, but on big pulls as you suggested (going to guess around 10 or so enemies), you would be struggling greatly keeping any tank alive.
First of all you're a scholar, Stoneskin does at most 10% of the total HP of the target. Now if you have a Warrior tank who is completely geared out, he'll have 10K+ HP, which is a 1K Stoneskin from you. Since most tanks do not have this kind of HP, let's average it out to roughly 6-8K or 600-800 Stoneskins. Which does not heal at the same time, unlike Adlo which does heal at the same time of putting down a shield, and with a crit has the potential to be far greater then any Stoneskin you could cast on a tank. Pop out a Sacred Soil instead of a Stoneskin next time.
Not to say that Stoneskin shouldn't be cast before a pull, it should, but during a fight, your Adlo will prove to more beneficial.
Lustrate should hopefully be saved for when the tank no longer has any cooldowns, and is kind of struggling to survive. Basically to get him to a safe level so you can cast Adlo again. Can also be used after the tank has established initial aggro on the big pull, and you haven't cast a heal due to fear of grabbing aggro, all depends on how much damage they've taken though.
Don't forget your pet abilities. While the majority of the enemies in dungeons deal mostly physical damage, there are a few that will deal quite a big of magical damage when big pulls are involved. Fey Covenant will help mitigate some of this damage. Fey Illumination also helps out for when the tank is running out of cooldowns, and you could use just a bit of extra healing keeping them alive. Of course if you're using the other Fairy you could always use Fey Glow and just try to get your heals out faster.
3. DPS - Last but not least, there is no point in making big pulls if your party consists of a Tank, 2 Melee, and a Healer. While DRG's and MNK's can deal AE damage, it's obviously sub par compared to that of a BLM or SMN, or even a BRD. If the damage isn't good enough to kill things in a timely fashion you will find yourself running out of mana, the tank with no cooldowns, and your fairy sitting there wondering how the hell it's supposed to heal the tank through all that damage.
All in all, I feel your rotation is a bit off, but we also don't have the full story either. How well geared the party was, including yourself. The type of DPS you had. How good the tank was at managing their cooldowns, dodging red circles, holding threat, etc. A lot of factors come into play when you think of who may be right or wrong. Who knows? Maybe the tank could have done things a little differently as well, maybe only pulling 2 packs of enemies instead of 3 or 4 (or more). I don't place the blame solely on one person, there's always room for improvement for everyone.