Need shards? Gather? Market? Give up?
So, as of 2.3 Shards are skyrocking in prize. Bots/RMTs probably gaining a massive profit in gil to sell. Since the shard consume is huge with the goal of reaching 100 in desynth with one (or three) crafters and shard gathering is still tedious, how shall i (we) proceed?
The 40+ crafts need about 12 shards average. Those are gained with 3 normal gathering spots. For one craft...puh. And to get to 100% with a crafter, i'm sure i need about 500 crafts. Maybe even more. In comparison to the actual craft material, which reach from 2 to 6 materials, shards seem to be more important.
I think that its possible that shards will be the most expensive materials in the near future. Making them interesting for players to gather. But i still can only imagine, that bots will dominate.
Am i reading to much into it? Are the 1000 or 9999 shard seller players? Do invisible gather bots exist which gather all 4 shards with one swing and teleport to the next spot? (read it somewhere on reddit, i think)
Do the devs/SE have a solution but need some time to implement it? Enable shard drop on mob kill? Make shards craftable as in 1.0? Lessen the need of shards?
I think i'm gonna wait and consume as little shards as i can for my needs. Dungeons and so on seem to me to be more fun to do atm. (And i really like the crafting part)
Edit: I wouldnt really care about the prize of the shards, if it wouldn't end up in a RMT pool.
(sorry if bad grammar is present.)