Relic Questline about 30% too much IMHO
Zenith, given how much Myth is required everyone else now, 600 Myth would be just perfect I think.
Atma's, 9 would've felt just right imo (obviously, this doesn't work with the 12 Zodiac Braves, so a marginal increase in drop-rate would suffice).
Animus, 1,000 Myth per would've been just right; even like 60 enemy kills instead.
Novus, 50 Alexanderite's/Materia would've felt on-point.
As it is, I feel a strong amount of the playerbase is reconciling the idea they'll only ever do a single Novus.
I don't think this should be the case...
I think it should be somewhat plausible/reasonable for a mid-tier casual to keep 1 relevant with another up-and-coming. An extreme hardcore would likely have 2 completed or a 2nd near-completion... which to me sounds about right.
Any chance we can see revisions to the cost(s)/time investment sooner than later?
I'm all for long-term content but it feels just roughly 30% too heavy-handed.
Thoughts?
Also, the ability to collect Atma's using any tier of Relic weapon (plain, zenith, animus, novus).
Also, the ability to pre-purchase Animus Books (so we're not forced to spend at the Myth Cap when we've spent 50 hours grinding Atma's & still don't have them all).
I think part of the problem is how it's currently setup, it majorly dissuades people from ever doing a second... or even their first for a good lot. Many are so turned off by the process (too gruelingly extreme)... I think that should be a red-alert in the design sector.
Quote:
Originally Posted by
Parz3val
Fact: Relic Questline is a dealbreaker for many, causing plenty of people a lack of enjoyment, aggravation, lack of motivation, lost interest, or to unsub entirely.
"You don't have to do it, you know!", yes we know, but there are many who love the idea of having epic, exclusive, & long-standing weaponry; others who are completionists; others who like grinds for the most part; others who appreciate long-term goals despite disliking aspects of them; and so on...
Personally, I think obtaining a weapon of legend in an MMO where your weapon is your power should be exciting, and the fact is: it simply isn't exciting for so many people, and that's sad to me.
So regardless of people's reasons for completing the Relic Questline, I urge SE to strongly take into account how vastly unenjoyable it is for a massive portion of its population & alter or reevaluate the processes somehow.
Not that they 'have' to cater to us, but my impression is games are there to enjoy & have fun.
Above all: perhaps if there were more exciting open-world content for groups or if FATE's were made more interesting as a whole or better myth-grind alternatives, that would be one thing...
But there is not, so this' a plea to SE to look inwardly with regards to this system & try to infuse more 'fun' into it as a whole.