Rigged Skin Weights Issue
Bug: Incorrect skin weights on a rigged mesh model
Frequency: Always
Race: Highlander Hyur (Male)
Occurs when: Persistently, across all animations.
Details:
The incorrect skin weights affect the hands persistently through all animations
As shown below this effect is best noticed when a grimoire is drawn, or the character is in the default idle stance. The weights when performing the animation do now shear correctly, a comparison is shown below between how a pair of gloves should look, compared to the Warwolf Gloves of Healing.
It's plain to see they are tapering incorrectly. I have been unable to test this across any other race combinations to see if this is specific to Male Highlanders.
Lominsan Solider Gloves (Correct Skin Weights)
http://puu.sh/9CdFi/24c052b2b1.png
Warwolf Gloves of Healing (Incorrect Skin Weights)
http://puu.sh/9CdFq/87e347aab4.png
http://puu.sh/9Ce8Z/884cb85271.png
http://puu.sh/9CeiZ/6eecdab792.png