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Over-repair behaviour
Is it just me or does durability reduction work differently when the condition is 101+%? Previously, all of my pieces would lose durability at roughly the same rate, now my body piece consistently stays "blue" as the rest of my pieces drop to 99-. Also feels like 101+% wears down more quickly.
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Are you sure you aren't just misreading the patch notes? My friend and I thought that it repaired to 199% but it repairs by 100% up to 199% so we were thinking that repairing was making us lose like 50% durability but this wasn't the case.
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This is what I did: wear gear down to 10% (which they all did at about the same time), repair with dark matter to 110%, use gear again, body piece sat at 106% while gloves, pants, and boots wore down to 99% first.
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I've seen this behavior before the patch with item wear. Starting with all 100%, accessories would break first, followed by hat/gloves/boots, and lastly body/legs/weapon. They've always worn down at different rates, so it doesn't sound like much has changed beyond being able to push them past 100%.
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Basically what Pells said. My jewelry ALWAYS breaks first by about a 10% difference than my armor.
On a side note, go try it out on Titan Ex. You'll get to see it in effect reaaaaaallly quick from all the damage flying around. =D
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Same way with crafting; your accessories always lose durability faster than your tools and clothing.