Is CT still fulfilling it's original goal?
Let's talk about this because I honestly think that the way CT has been handled is the biggest botched job in this game so far.
Supposed to be released as a gearing raid for Coil, CT basically got regulated to an alt-gearing role because by the time it came out most players competing in Coil already had geared out in myth or Allagan. The content in CT isn't particularly challenging - SE wants to keep it simple because it's hard to coordinate 24 man raids.
Fast forward three months, Second Coil and Soldiery gear are released. Where was our gearing raid this time? We're now three months past those releases. Whenever CT 2 does get released what's going to keep it from being a novelty raid that people run a few times and then just stop caring about? One suggestion/something I recall reading is that they intend on putting Oils/Sands in CT, what makes content that was deliberately made easier than the standard end-game content like Coil worth a reward like that? Granted nobody has seen CT 2 yet but does anyone think that SE is actually going to jack up the difficulty to make it actually merit that type of reward? This isn't even about elitism or trying to prevent people from getting access to gear, but more about SE's desperation attempt to get people to care about a raid people probably would otherwise ignore like Moggle Mog for instance.
If CT and its future installments want to be relevant they have to be released when the rewards they provide are actually going to be useful. Not 3 months into the life-cycle of the end-game content it should be preceding or at the very least released alongside it.