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Originally Posted by
Sove92
The first phase quite literally needs the area to be larger, 5 Scourges spamming 5x Liquids is just too much for the current size of the area. Or they need to do damage that can be survived long enough by others, so they can stack them as much as possible.
Well, they don't have to happen at the same time. Of course, they could happen randomly and make the fight more interesting.
Also I'd like to offer a few alternatives to phase 6 (I've marked it "not finalized" so that it can be adjusted accordingly):
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Alternative 1:
1x Twintania
The three Neurolinks that were placed will gradually expand into three seperate voids that will weaken player damage and strengthen Twintania's defense while her hp regens 1% per tic (not applicable if Twintania isn't hovering over a void). If the voids overlap, the effects will stack while Twintania's charging time for her next attack will be cut accordingly. During this phase, Twintania will conduct her normal attacks of Plummet, Death Sentence, Deadly Proclamation, and Hellacious Magma (x7) while charging a special Aetheric Profusion that will wipe the party if not killed in 100 seconds. As the ability charges, the surrounding area will begin to increase in brightness until Twintania is killed or the attack wipes the party in epic fashion.
This alternative will ease the difficulty of the final phase while retaining the challenge that the fight itself presents...but then how would Twintania continue to battle AND charge Aetheric Profusion at the same time? The only way I can see this happening is by making its standard attacks instantaneous.
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Alternative 2:
1x Twintania
The three Neurolinks that were placed will gradually expand into three seperate voids that will weaken player damage and strengthen Twintania's defense while her hp regens 1% per tic (not applicable if Twintania isn't hovering over a void). If the voids overlap, the effects will stack while Twintania's charging time for her next attack will be cut accordingly. Dreadknights will spawn and must be dps'ed down to rid the battlefield of its respective void and reset the charging time of Aetheric Profusion
During this phase, Twintania will conduct her normal attacks of Plummet, Death Sentence, Deadly Proclamation, and Hellacious Magma (x7) while charging a special Aetheric Profusion that will wipe the party if not killed in 100 seconds. As the ability charges, the surrounding area will begin to increase in brightness until Twintania is killed or the attack wipes the party in epic fashion.
This alternative adds to the first one with the special attacks and increases the difficulty with adds that deal damage in addition to Twintania's phase 6 attacks. Killing the adds resets the Aetheric charging time artificially lengthening the last phase.
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Alternative 3:
1-2x Twintania
The three Neurolinks that were placed will gradually expand into three seperate voids that will weaken player damage and strengthen Twintania's defense while her hp regens 1% per tic (not applicable if Twintania isn't hovering over a void). If the voids overlap, the effects will stack while Twintania's charging time for her next attack will be cut accordingly. During this phase, Twintania will split into two smaller Twintanias (each having half of the original Twintania hp a'la coil 1 boss) with each conducting their normal attacks of Plummet, Death Sentence, Deadly Proclamation, and Hellacious Magma (x7). Once one is taken down or both reach 5% hp left, the other (or both if they possess 5% hp or less) will begin charging a special Aetheric Profusion that will wipe the party if not killed in 100 seconds. As the ability charges, the surrounding area will begin to increase in brightness until Twintania is killed or the attack wipes the party in epic fashion.
Alternative 3 eliminates the adds altogether and forces both tanks to hold their own Twintania away from the voids while dealing with the phase 5 mechanics (minus the hatch and double hatch attacks). This alternative more or less plays with Twintania's namesake lol.