For the currect items leave the ability to use the current repair mats or the new dark matter item. Why not make a flexible system?
For the currect items leave the ability to use the current repair mats or the new dark matter item. Why not make a flexible system?
/no
In fact, remove the repair system all together. It's a piece of crap to begin with, playing with durability is never fun.
That would really make no sense...why would you use anything BUT dark matter if dark matter repaired everything? The whole point is to alleviate inventory problems.
Still you probably will have to sell the old repair stuff some mobs drop I bet. I really wish there was also more merchants on the field. I hate having to go back to town to sell my stuff. There's merchants at the starting camps, but not at the others, why? ~_~
Last time I checked, dark matter annihilates any normal matter it comes into contact with, so........
... and incoming repair bills could theoretically be interpreted as invigorating the economy...
(just sayin'!)
Fent and spetch and such maybe eliminated all together but they have to revision the crafting recipes that actually use them also. My thing is I hate the current repair system because for some classes it is harder than others to carry all the items around you would need to repair things, so people don't do it, and it causes more and more people to level up crafts just to repair their own crap. If you never wanted to level up a craft, you might not have to now because there's only 5 slots of repair items and the average crafter will have all the ones that encompass their level range. People are just looking for crap to complain about at this point, you can talk to my two retainers hands, since they are at full inventory.
You can't get rid of the repair system in a game where there is practically nothing else to sink the currency that is piling up (not that the repair system is helping that much to begin with, but it's something).
That aside, it makes no sense to have the current repair materials along with Dark Matter. Players are going to use the option that is more convenient.
Who would use the old repair mats with dark matter available? No matter what they say people will always use the most convenient option. Dark matter takes up less space and covers a wide array of items per tier.
Because me carrying around:
Cotton Fent
Canvas Fent
Linen Fent
Velveteen Fent
Boar Spetch
Buffalo Spetch
Sheep Spetch
Toad Spetch
Chamois Spetch
Just to be able to repair friends/LS/Random folks' items is freaking ridiculous. Dark matter for all! And that's just for my two main crafts.
I'd like it if duct matter was implemented as a quick-fix repair item. It could get your gear to 75~80% but in order to repair to 100% full you would need to use real materials.
BTW, was this fix/change on anyone's radar? I don't recall any significant whining about needing a singular repair item on the forums, so my guess is that the Dev team made the change to accommodate other upcoming changes.
Also, what are we supposed to do with those items that are currently only used for repair? Is there no other use for spetches and fents other than selling to NPCs?