Party Incentives Almost Complete!
Well I think its awesome that patch 1.18 will do away with the fatigue system, any time your skill points are gimp it just feels awful.
Which brings me to my next point and hope for change in futures patches is the fact that there doesn't seem as much party related skill/leveling party like in ff11. To me just seems like the lack of incentives is the obvious reason this is the way it is now that the fatigue system will be abolished.
What I would like to see soon is these two things some sort of mob chaining bonus added like in ff11 for killing mobs in parties in rapid secession and a simple way to "flag up" that you are currently looking for an skill/experience points party to just level your character. Of course with the addition of "flagging up" minor tweaks to the current party search gui to more easily find people looking for that sort of thing. Just IMO hopefully more people will agree with me.