O'Questhubs Where Art Thou?
Spoke too soon!: http://lodestone.finalfantasyxiv.com...82e6451a41044e
Patch 1.18 is looking pretty hefty and looks like it will keep many of us pretty busy already with what was previewed on the Lodestone front page, but in the beginning of May it was said that we'd be getting Questhubs.
Quote:
Originally Posted by Yoshida
But good things come to those who wait! Dungeons designed for ranks 30 and 50 are on their way, and 1.18 will see the start of our reworking of the battle system, as we bring in some changes to that area.
Also, we’re planning to introduce various new encampments that will serve as quest hubs. We’re in the process of testing these now on our development servers....
...In this way, we’re going to gradually increase the number of public areas with quest hubs. We also have some beast tribe versions in the works, but it’s looking like those will have to wait until 1.19.
Were these encampments swept under the rug? Were they pushed back to be implemented along side the beast tribe strongholds? It's been a long time since we got any mention of them again when there was a whole letter from the producer dedicated to them.
Any information would be appreciated! Also, are any of you excited for questhubs? How do you think this will tie into character progression? Or do you feel like they will mostly be side stage content that will also double as giving the field terrain more uniqueness? Personally, I feel the world needs a bit more uniqueness and an incentive to get people away from city-states once in a while. We seem to be stuck in them due to them being the most active areas anywhere in all of the already implemented world.