Face it...we all know it's coming, tis only a matter of time. Just for the lulz, you are now an SE employee in development and a fly just suicide dove into your morning coffee.
What would you wanna add to AV (Hard)? :D
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Face it...we all know it's coming, tis only a matter of time. Just for the lulz, you are now an SE employee in development and a fly just suicide dove into your morning coffee.
What would you wanna add to AV (Hard)? :D
You just won the most evil person in XIV! How could you even mention that dungeon with hard mode in it lol
If they do a HM I'd prefer they copy halatali as in it's progressed to point it can now be an arena, without any of the "must have aoe on last boss or wipe"
Aurum Vale is already Hard Mode. (Seriously, I dunno about you guys, but I'm pretty sure it's a contender for hardest 4-man content in the game, especially with all the overgearing going on in level 50 stuff)
That said I'm not sure what I would do to strengthen the mechanics and generally hellishness of that place. (yes I am. more status effects. MORE OF THEM.)
Would suck if Aurum Vale Hard had a constant DoT effect from all the poisonous fumes in there.
Damn, I just gave the dev's an idea.
i am personally more interested in cutters cry hm and qarn hm.
Constant DoT has already been mentionned.
The need for AoE, true, is annoying. Maybe some faster paced/simultaneous challenges for DPS instead of slow paced massive concentrated pop? And more frequent? I dunno... but there is plenty of potential in this fight.
I always found Cutter's Cry much worse than AV, too. As for Quarn... Probably the most interesting dungeon < 50, an HM version should be fun.
If they made a HM for Aurum Vale, it would probably be much easier because of all the overgearing and access to our L50 abilities.