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This is what FF14 Needs
http://www.youtube.com/watch?v=iesY1...layer_embedded
http://www.youtube.com/watch?v=kzrmw...layer_embedded
This video was posted in another thread but it's sad to see that a 7 year old game has more life, realism, and sense of adventure than FF14.
This is what we need~
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Lol love it, can't really argue with that I guess, the previous devs shoulda had this down before even releasing
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i'm sure the dev team did know, but when the boss says it goes out it goes out. how much that was in the original dat files do you think was unfinished because the decision from above them said release it regardless of the state it's in?
remember this beautiful new dungeon was in the original dat files. thank you tanaka and the original staff for making this lovely dungeon.
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There are pretty things in FFXIV as well but they have no purpose and give you no reason to go there. When you can go from R1 to R50 in one zone there is very little reason to go anywhere else. In FFXI as you levelled you would move from zone to zone fighting tougher enemies and while doing so you could experience and explore the world a little bit on your journey. In FFXIV there is no journey, just leves for the most part and that means you hover around the same places day in day out.
With the leve changes that may get people out and about a little bit more but bringing back grind parties I think would have a greater effect. When the game launched people would group up all over the place to grind mobs until it got nerfed in the November patch.
Along with this they need to give us a reason to visit landmarks currently in the game and give them a purpose and then add more. Even quests would be a start, for the most part quests just take you to an empty part of the map now occupied by some quest mobs. Why not send us to that temple or that tower stood there doing nothing.
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Im sure its gonna get to that level one day, (hopefully we will see it ha)
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thats pretty shocking to know i played that game for 7 years and never seen the grasshoppers or the whales
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This is one of the main reasons why I found FFXI so appealing. There was so much detail, so much heart put in each of the zones even with the limited graphical resources they had. After several years I still discovered new things, often by accident, and it was such a great feeling. Made the world feel so much more alive and dynamic.
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Giving us sneak and invisible would be a nice start so we can easily sneak past high level mobs!
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14 cant and likely never will hold a candle to 11.
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Beautiful video! A game world like that makes you feel like you really are in another land, traveling from place to place. When I first started running around Eorzea I wondered why I wasn't getting that feeling. It was only after I realized the extent to which the world had been copy-pasted that I understood what was happening. When vast stretches of land consist of the same puzzle pieces repeated over and over it just doesn't feel like a world.
A good fantasy world must be lovingly crafted. You just can't piece it together using a few scenery templates.