Market Ward concept has failed
The market ward concept has failed and requires revision.
There isn't enough space on each row to accommodate everybody's retainers. This leads to monopolizing certain areas of the market as well as extreme disorganization within the market wards, because spots are so rare that people sell whatever they have when they find one.
What purpose do they serve, anymore, anyways? What's the point of perusing the markets when you can easily search for whatever you need and instantly find it? It's a system that combines the search functionality of an auction house with the manual labor of a market. It needs to be one or the other.
Gone 4 months and still no AH?
So I quit this game about 4 months ago because I was tired of the disaster they call the Market Wards. I don't give a rats a$$ who thinks that the wards are a good idea! They are TERRIBLE. It takes you, at least, 4 times as long to look for an item you could easily walk up to an AH window and search for in 30 seconds. I beta tested this game last summer and I truely WANT it to succeed, but without a consolidated way of gathering resources/weapons/armor/ect. in a time sensitive way, there is no way I am coming back. I heard that they were dropping the fatigue system, which is also a step in the right direction. I'm still not sure where SE gets off thinking that they have the right to dictate my play time and/or halting my progress in the first place for a game they hope that I will pay for. I played FFXI for 3 1/2 years and I was hoping that they would take the best of that game and up the ante a bit to this one. Bad news it appears, because TERA comes out in September and your chances of winning some of your loyal crowd back will die when it does. I can deal with questing bugs, glitches, and everything else if finding/selling items doesn't seem like such a timesink that I cannot quest. Good luck!