Suggestion to avoid those lovely people who quit dungeon soon as they enter....
Since I am most positive that those who do that are 99% of time people on duty roulette (because nobody leaves at the very beginning if they already know what dungeon they're going to. It's always a case of "Oh, not this place again!".), I think they could incentivated to stay and give the party an actual chance if they added a penalty as such:
- If on duty roulette you Leave duty before the Vote Abandon feature becomes available (15 minutes), your duty roulette bonus will count as used and you won't get anything until the next RL day.
OR (since this vice seems more common among tanks than anything):
- Make Low Level dungeons count for Tank Mounts achievement (Roulette runs only, but repeatable, not like the daily EXP bonus), BUT... Using Leave before the first 15 minutes have passed will result in the loss of 1 unit in your achievement gauge.
Seriously, I'm not so bold as to think they should remove "Leave" for all tanks. Bad parties happen and people have the right to decide to leave in such cases. But to leave right out just because it's not your favorite instance is just plain wrong. You are screwing over other people, some of which (*points at all the DPS with shiny puppy eyes*) will take a long while before they have another chance at a queue.
I am honestly the first person to say that it's sad of how a game needs features to correct community flaws and vices, but gee... when in 5 Cutter's Cry runs you see 4 tanks leaving before even engaging a monster, you sure do understand those features.
Fellow tanks, we fight monsters everyday with a straight face. Why be afraid of party members!?
EDIT: Just so we are clear, I am not talking about tanks or healers who join In Progress runs. Sometimes they do that just to find a friend, true, but were that the case, they would queue for the specific dungeon their friend is in. I am talking about members in a full party that joins the queue at the very beginning, with no "0/3" or "1/3" or whatnot warnings displayed on the queue window. These people willingly select Duty Roulette for a fresh run and when they find the roulette didn't select their favorite dungeon, they leave and waste the time of 2-to-4 other players. Right, the game should be about having fun and not doing things that bore you, but duty roulette dungeons are dungeons some made an entry for. It's not completely random. Someone in the group you just left needed that dungeon, and you just made their time harder and definitely not fun. If people accepted how a roulette worked (and avoided it, if they really couldn't cope with it), maybe these suggestions wouldn't have come to mind.