Theorycrafting on Managing FCs: The Old, the New, and Looking at the Tough Questions
With patch 2.2 and an expected influx of new players from the PS4 release, FCs deal with new and recurring challenges. Out of insomnia, I will proceed to analyze FC management and offer solutions or at least highlight issues.
In some ways managing a FC is like managing a corporation in a state of nature. This brings up the fundamental assumption behind how one views MMO players, and those in charge of actual corporations: People are naturally selfish. This assumption is the basis for corporate law: It's really hard to remove a member of a Board, they are in charge of a lot of money, and thus can easily enrich themselves at will without the existence of laws and regulations to prevent self-dealing, etc... This is like leaders of a FC, who basically can't be removed either and may control resources (statics, money, etc...)
So, what can be done? First, lets look at 3 worst-case scenarios for FCs (I'm sure there are more, just picking 3):