The armoury, a necro debate
Quote:
Originally Posted by
Reinheart
GW: So does that mean Darklight gear will drop from dungeons which currently drops Hoplite gear?[/FONT][/COLOR]
Y: It’ll drop from one level higher dungeon. The gear level cap on dungeons will be 70, 80 is for Crystal Tower, 90 is Mythology, or Bahamut’s Coil (Turn 1-5), above that will be from the new tomestone so this shouldn’t cause any inflation.
Right now Japanese users are thinking that the level cap is increasing, but that’s inflation in level. For us we think this item level increase is the next step to main jobs growth, if we unlock level caps wrongfully it’ll break the balance. For level cap increase timing we are thinking about doing it with expansion when new large fields are introduced, and when about 8 new dungeons are added, and when we have growth features, I think it’s more fun that way. So until then we’re going to keep it with item level increase, and everytime that happens they have a goal to reach. Once you’re done with that you can choose to start a second character too. As I mentioned before, we are going to add more growth features, so I am hoping we can fulfill players needs.
Anyone remember the old armory is useless thread and many people were complaining about not being able to evenly progress all jobs etc. etc. etc.?
Some of us, yes, even myself, said they were over exaggerating on some aspects?
Highlighted for emphasis above....
EDIT cant even respond to my own thread lawlz.
fix which part?