Ok gear damage taken is a bit high.
I'm not certain why it was changed it was fine before.
I really cant repair to 100% before and after every dungeon if the NPC's dont want to cough up any gil.
Leves grant barely 1k gil per leve at level 50, and i actually do like playing the game.
Currently people who only play for about 2 hours a day dont have a gear damage issue but people who play beyond that have to do extensive gear repairs.
80gil per item if repaired using dark matter. Its not ~horrible~ i will admit but it is rather high with the current damage rate.
I feel like after i craft up 20 HQ toast or run CT and we all know how some CT's can go, i'm taking over 40% worth of damage.
Please return it to how it was pre 2.16?
Thanks :)
