In the new dungeons let the music loop or blend from battle to non-battle (aka CT).
The trailer has me salivating at the teases we heard on the new music used in Township of Amdapor and in the hard modes. :D
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In the new dungeons let the music loop or blend from battle to non-battle (aka CT).
The trailer has me salivating at the teases we heard on the new music used in Township of Amdapor and in the hard modes. :D
Copperbell Mines & Haukke Manor (HM) do this as well... it really is quite annoying that they don't do this for all dungeons... I like the battle music in this game but having 2 tracks for 80% of the dungeons gets a tad repetitive.
So, you participated in a closed beta for 2.2 and it's not like this, right OP?
Don't waste your time. People are asking this since alpha phase. Yes ALPHA. In beta phase, we had a topic with 30+ pages about this subject. Unfortunately Square-Enix doesn't care.
Pharos Sirius is amazing for the first minute... then it just goes bland and into another same-y tuned dungeon :(
Considering it was 1.0 music that already looped, they had an excuse for that. Sadly Pharos music was supposed to be "dynamic"..but that changed it seemed.
You've played XIV ARR before, right? Would be weird for them to suddenly change what they've always done. Some dungeons and instances music loops, so they simply choose not to loop dungeon music. Their first excuse was:
"We need to create a system in order to loop zone music."
He attacks pretty much everyone and surprisingly there's people who get banned for making a joke lol.
Probably because making the most passive-aggressive, most snarky and off putting comment is not against the terms of service or forum rules. A shame, really. Almost as much of a shame that this kind of sniveling and pathetic humor is a measuring stick of self worth among our community.
Toggle: Loop Background Music Is it really that hard? >.<