[dev1030] Enemy distribution adjustments
I'd really like to see experience camps come into play where folks can grind continously. Currently, there are not nearly enough mobs in any area for more than 1 person to solo or one party to grind. Mountain Piestes in Coerthas are great from 40 - 45, but their spawn rate is terribly slow. There are probably close to 20 - 25 of them that spawn over a broad area, but due to the terribly slow respawn rate (typical of most mobs in the game currently) the area doesn't support more than 1 party at a time. This is just one example, but there is a decided lack of mobs available for folks that want to grind contiously inbetween leve resets. I don't mind a short run between mobs, but running for 20 - 30 seconds between mobs is boring and killing everything in an area and having to wait 3 - 5 minutes between spawns isn't fun either. The only good spot in the game I could call a real exp camp is Nanawa Mines Coblyns and Cellar Puks. I'm sure there are a few others, but when everyone is competing over those few good ones it becomes a problem.