To Discourage Power Leveling, Please Change the Party SP Formula
In one of my other threads, I detailed the flaws in the current SP gain system and how they can be fixed: http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
A related topic in regard to SP is the current formula used to calculate SP in a party. As most of us should know by now, powerleveling in this game is very easy. I'm not talking about the "healing from out of party powerleveling", but rather the "one rank 50 player kills a bunch of rank 20 mobs while one-three other rank 1 player(s) follow behind for free SP"
To begin, let's recap:
http://kanican.livejournal.com/52445.html
http://kanican.livejournal.com/51730.html
Thanks to the efforts of Kaeko, we know what the exact formula is for gaining SP solo:
[solo SP] = [mob's base SP] x [dlvl modifier]
...and that party SP gain is calculated via an additional "party modifier"
[party SP] = [party modifier] x [mob's base SP] x [dlvl modifier]
How is the "party modifier" calculated?
You can read Kaeko's blog for the nitty gritty details, but basically, it is determined by looking at the members of you party, and seeing how many members are in the -10/+5 rank range of you. The more party members who fall into that range, the larger your "party modifier", and the more SP you get per mob killed.
Unlike other games that calculate EXP based on the level of the highest party member, FF14 calculates it on a purely individual basis. This is why you can kill a mob with a rank 50 character, and while you get 0 SP, the rank 1 character in your party gets 600 SP.
It's pretty ridiculous.
graph with details:
http://lodestone.finalfantasyxiv.com...entry?e=183441
Quote:
Originally Posted by Kaeko
Party Based EXP Hypothesis
In XI, the party EXP system was based on the highest level value in the party. This meant that if you took a party of 2 with a level 50 character and level 10 character and killed a level 25 mob, BOTH players would essentially receive nothing (because the EXP is calculated for both players based on the high of 50). Essentially, the EXP calculation for all players in the party was determined off of the highest in the party.
I hypothesized that the system in XIV was very different that XI's system, and that in XIV, the amount gained is completely calculated on an individual player basis. To elaborate, this means that if we take that same situation of a party of 2 with a level 50 and a level 10 killing a level 25 mob, the 50 would still receive nothing, but the level 10 would receive a good amount of EXP. In this situation, the calculation for each player is based on his own individual level, not the high. The reasoning behind this hypothesis is just the observation that you can easily power level characters in the 10-20s on a level 50 character. This sort of situation was impossible in XI.
I generalized how this formula would work to there being 3 components to determining your party EXP/SP:
(1) The amount of EXP/SP one would have gotten had they killed the mob solo.
(2) The total number of players in the party.
(3) The total number of players in the party within the -10/+5 range of each individual.
[ Final EXP ] = [ Solo EXP ] x [ Party Modifier ]
Where the [ Party Modifier ] is a function of the total number of players in party and the number of players within the -10/+5 rank range.
What do we do about this?
Well, basically, just get rid of the "party modifier" formula. Take the highest rank member of the party, calculate how much SP he would have gotten solo, then give that same exact number to everyone else in the party (with a few other adjustments, if needed).
This way, if a rank 50 player and a rank 1 player duo, and the rank 50 player kills a rank 30 mob, the rank 50 player will see 0 SP, and so will the rank 1 player.
Make the party SP formula be based on the highest ranking party member, and this form of power leveling is rendered useless.
In a recent thread about removing the dlvl 10 SP cap (which is one of the things that I discuss here: http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it ), there was this dev post:
Quote:
Originally Posted by
Bayohne
Discussed the possibility of removing the SP cap with Matsui. Due to balance issues this could be extremely risky, so we're not currently planning to do this.
I'm not really sure what the details are because they were not provided, but I assume that one of the "risks" is concerns about power leveling.
With a fixed party SP formula that calculates SP based on the highest ranking party member, this wouldn't be much of a risk anymore.
Please add your comments below, with any suggestions or criticisms.
What do you think the party SP formula should be?
More on how to fix FF14 here: http://forum.square-enix.com/ffxiv/s...vBForum_Thread