Casual players leaving for frustration or hardcore players leaving from boredom.
Has anyone at SE even thought about the ratio of these two comparatively? Is the player base leaving because of frustration if difficult content ( which would doubtfully have much longevity to begin with) worth the portion of players who under different circumstances would be lasting customers, leaving because of lack of endgame content/too much faceroll? Or is SE really just planning on this to be a 2 year project which they'll drop eventually?