Leve failing is now a thing of the past (or so it seems). Thank goodness.
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I must say, it seems like Aiko Juns idea is what they went with. I'm not implying they took her idea but rather she nailed it weeks before this was released.
Good job.
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Leve failing is now a thing of the past (or so it seems). Thank goodness.
Read
I must say, it seems like Aiko Juns idea is what they went with. I'm not implying they took her idea but rather she nailed it weeks before this was released.
Good job.
Going to suck getting guild marks now.
Won't really affect me since the classes i like playing are r50. But it all sounds good.
It already did suck. I can't count the number of times I've sacrificed marks on one class because the SP was more important on the class I wanted to rank up and people in the party didn't want to lose party bonus by me switching to a 50.
Now I can just go to the correct city when I've a spare leve (easier now that they're more for soloers) and get an increased number of marks per leve.
It's a shame they didn't talk about the changes to gathering leves to make them more worthwhile that have been mentioned in the gathering Q&A. Bit worried they won't get that done for 1.18.
Doubt we'll be seeing any kind of nerfing, overall (SE seems to not adopt that mentality these days anymore).
You can link even more now for overall higher SP (or i'm guessing about the same as now with max link?) + completion bonus.
I'm guessing that these new questhubs/sidequests are designed to make Guildleves pale in comparison in terms of EXP. I wouldn't rule out dungeon EXP yet either.
SE is up to something fishy.