Idea for the AoE indicators.
With 2.16 they added a yellow bar that pulses through the indicator over and over. This is silly and I don't really know what it's supposed to accomplish.
What would be better, and make much more sense, is if the yellow bar gradually filled up the indicator until the ability goes off. This should be, obviously, in tune with the skill bar that fills up next to the enemy's name when they're using the attack.
It would obviously make sense that if you didn't get out of the AoE indicator by the time it filled up, you would be hit by the attack, and that seeing it empty early on while it's charging, you could better prepare and evade the attack.
Edit: Or, when the pulse hits the other side, that means the attack is about to go off, that would also be fine. Right now, it seems like a really weird change that isn't helping anythig.