Suggestion: Options for appearance of enemy action indicators
Hello SE,
After patch 2.16, I welcome the new enemy action indicator. Since last year having my brain imprinted with the simple non-animated red color as the enemy action indicator :p, I have grown accustomed to it and I like it better than the current one :).
Personally, I find that red is a better color to differentiate against background color and skills effects. Also from psychology point of view, red represents danger/warning.
I would like SE to consider implementing these options in UI: The ability to change colour or even better with hue/saturation and enable/disable animation. Thank you