So... I was wondering if this is still on the table;
http://wdl.square-enix.com/ffxiv/dow...Content_EN.pdf
A concept like this is really great, I really hope it hasn't been forgotten... Right now the developers seem to be railroading themselves on more Coil and more Primals, when more variation in endgame like this would be far more welcome, in my opinion.Quote:
Release of treasure maps to be discoverable by Disciples of the Land. Planned for after version 2.0.
Maps to reveal location of chests and dungeons. Dungeons to be new content designed for a combination of classes from all Disciplines. Planned for after version 2.0.
Functionally I can't really see a dungeon involving Disciples of Land/Hand working much differently than current dungeons... Copperbell Mines (Hard) had a section where Miners mine and we defend them, it would be no different than that really. Disciples of Hand could repair things and use them, like the Wyvern boss in Stone Vigil (repair cannon, fire cannon, etc.). It's certainly possible... Don't know why they're bothering with Hard mode dungeons with all this in mind... Give us a map that lets us access what is now a Hard Mode dungeon, and let the other Disciples clear/repair various paths to the real treasure. Would have been much more interesting, most of the dungeons have various paths that could branch out to even give it a randomized element.