30 min abandonment PF timer needs reworking.
I want to start off by stating that I understand why the 30 minute timer is there. I do. But, having said that, it needs to be reworked.
Far too often, I'm in a group that simply cannot accomplish the task at hand, and no amount of coordination or beating my head against a wall is going to urge us through to completion. Sometimes a group simply cannot get it together. Like, just tonight, I was in a WP (yes, WP -- terribly arduous content, I know!) run that wiped three times before we even reached the first boss. The tank was overpulling, wasn't throwing up marks, and when I marked targets people ignored them. It was a bad group.