Please Fix Necrologos: Adamantine Wills
By fixing it, I mean do something about the half dozen djiggas and mitelings that all spawn near the second spawn point. Is it REALLY necessary to have so many aggressive enemies all packed into one place??? You can't avoid them because of the size of the tunnels, and you can't wait for them to move out of the way because of the time limit. You have no choice but to fight them, but then you have to fight two or three at once, they hit like a ton of bricks, and as if that wasn't enough of an insult, they respawn in less than three minutes to kill you while you're focused on what you are SUPPOSED TO BE FIGHTING!
As much as I like a challange, this is too much, and it's not enjoyable. Please halve the number of spawn points, spread them out more, and/or increase the respawn rate.