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Mnk Fixes
Fix Monk Please!
I see that mnk still has leftovers from 1.0. How it was supposed to be a "blended" job Here's a possible way to fix it. Remove Fists of Fire and just give monk the 5% damage boost! Keep Reading!
Make it so that when your under FOW your GL lasts slightly longer, about 30 seconds and it doesn't increase skill speed, instead FOW will once again increase your skill speed like in 1.0 this way when your in something like AK where you fight a group of mobs, then run to the next (and lose your stacks) you can get there and still have your GL Stacks built up, if not, the increased skill speed offered by fists of wind would let you build it back up slightly faster bringing mnks a little more on par with drgs.
Leave Fists of earth alone and make GL work like GL works now under FOE. Since FOE would be better in a longer single target battle, or in a place where taking a high amount of damage is more likely, like primals or coil runs.
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I don't agree as a MNK main.
I would just want FoW to be more useful, give it a Skill Speed buff!
That way, you have 3 options in any situation
New to Primal EX and someone let you melee?! (well sh^t you won the lottery already) but maybe FoE is your best bet in your first few runs to learn the fight.
Fighting trash in coil or dungeons?! (well you are probably spec'ed for Det and CH) So skill speed bump on trash may help more than dmg buff.
Boss fights... no reason not to use FoF.
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My suggestion is a way to make the other fists have a purpose, no one uses anything but FOF anyways this way ppl will have a situation specific option to choose from which will benefit mnk and everyone else who's with them.