Yoshida and his awesome team, could you now share Twintania design vision?
Hello,
I'm really curious to know how was Twintania designed, what was expected of the player? what was the official solution to her fight phases (Twisters (before nerf), Dreadknight, Dive bombs and so on).
We have already killed her so many times now, and each Coil group got their own way of handling her with some still keeping secrets :). However, I don't think you guys, the dev team should keep anything a secret now. I would really love to know in details who designed the fight, what was the team planning? Did anyone in the QA department beat her? All of the juicy details please :).
I hope you guys deliver as always.