Why do we have item levels?
--I know, to make it easier for us to distinguish the quality of the gears traits and have a means by which we can view other players gear to be suitable for the harder stuff. DPS need the damage output, Healers need to heal the most they can, and Tanks need to absorb as much damage as possible. Better gear = better suited for survivability and output for the respective roles.
But why do we have them so early in the game's life? If the developers raise the level cap to 75 in the future will our item levels be 200+? Are we going to have ilvl 110 stuff at level 50? Will my ilvl 90 gear be completely useless and outdated if the level cap is increased even to 60? Why is there so little horizontal gear progression and mostly vertical?
It's nice seeing the high item levels, but there's room for everything to grow and I'm worried ilvl may stifle the growth of the game somehow (ridiculously hard or ludicrously easy to obtain high level gear for example) or make the players even more disrespectful to each other once the ilvls eventually reach beyond 100. In the end ilvl may not really affect much at all and we'll just see the ilvl200 stuff in the future. Or we may not and ilvl will grow at a slower rate in the future, I really don't know. Just kind of looking for your thoughts on the matter.