[Suggestion]Pet Behavior & Control
ACN/SMN/SCH are supposed to gracefully control pets. not constantly strive to keep them in check like some Beast Tamer.
problem?
while in Guard mode the pet will attack things you never instructed it to. like for example... in Tam-Tara Deepcroft. when you make it to those spots with Gravedigger and that Priest. despite having Gravedigger as a target the pet still proceeds to attack and pull aggro on the Priest. and then again before ever even targeting, the pet will also attack the creature that is summoned after the priest dies. you must use Steady before hand to prevent this in both occasions.
that is just two of many examples.
i think maybe it is the functionality of Guard mode. maybe add additional Guard modes? the default Guard, Personal Guard, Party Guard and Alliance Guard. so four Guard modes all together.
problem?
the pet cross hot bar in game-pad mode. we really need a change or an option to change the behavior of this. we really need to be able to exit the pet XHB by more then just tapping the R1 button.
the way Pet XHB currently functions interferes with fluidity.
like it would be great if we can also exit pet XHB by holding down the R1 button and selecting our set through the displayed selector.