Please stop nerfing stuff in pve to balance pvp.
As the topic says, the nerfing of abilities in pve due to pvp needs to stop, stop being lazy square and code the damn game so that skills have diffrent values in pve and pvp mode. The curing magic reduction from Miasma I/II and storms path was fine in pve, it just needed a nerf to when your in pvp mode. I really hate devs who get lazy like this and screw the pve side for pvp when its meant to be a pve game orignally. Rift does this, Wow Does this, and Gw2 does this and with ff14 bascally being copy and pasted version of wow with a FF skin there should be no reason this cannot be done. Also don't try to say this game is not a wow clone, it feels, plays, and has the same flow as wow does.