Why do some of the new dungeons have zone lines in them? I can understand why they have them outside where there are a lot of players. There is no excuse for this in a four man dungeon.
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Why do some of the new dungeons have zone lines in them? I can understand why they have them outside where there are a lot of players. There is no excuse for this in a four man dungeon.
I'm a little baffled by this as well. But thankful as a ps3 player that the zone time is very fast compared to outside.
I never saw a blue zone line in a dungeon
Do you have a pic?
Pharos Sirius has several zone lines. Apparently Squee couldn't be arsed to actually design stairs and connected levels...
Uh.
Amdapor keep has zones too. So does Halatali. And there's probably a few I'm missing. Those Aetherial flows are essentially the same as a zone line.
I prefer it this way. The entire dungeon isn't immediately loaded so it's not an overload to servers, client, PC, etc. Everything in moderation, friend.
A friend whose client was bugging could run through zone lines one day and they wouldn't take him to the next zone, he could just keep running. He joined a Labyrinth of the Ancients run. He tried going north, through where the zone line is and apparently the entire zone is already loaded into memory, but for some reason there's a zone line anyway. Possibly to load the bosses.