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Turn 4 Question
Hi,
So after losing my static, me and my officers decided to make a static within our FC.. having turn 1 and 2 in mind.. we took two BRDs being that we have about 6 BRDs at coil level and not alot of anything else >.<
We cleared turn 1 and 2 really fast which is great considering 5 of the people were new to coil.
Then we got to turn 4 and realised.. oops.. no 2nd caster.. we attempted it the regular way and at DN pop there are still 2 Soldiers up..
Is there ANY strat anyone knows about to clear this turn with just one caster? i don't want to disappoint anyone :(
Current setup:
PLDx2
SCH
WHM
SMN
DRG
BRDx2
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You can have your 3 physical dd kill their knight, then help with the soldier.
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We do it like that but instead of a smn we have a blm.
http://www.youtube.com/watch?v=9fSY9rK2qFU
Thats mostly what we do, some stuff change depending how fast you go in the phases.T hat vidio is a bit "old" since people what better gear and dont hit the enrage timer anymore and go faster.
On the last 2 phases, the tank that have the 2soldier/2knight hollow and healers focus on the tank with the dread and when the hollow wear off the tank with the dread use it and healers focus on the other tank.
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we do it with 1 pal/1 war/1 whm/1 scol /1 moink/1 drg (also done it with another monk) 1 sum/1 bard.
when knight and soldier pop.you make 2 grp.first side, 1 knight+soldier other side, same thing.
you put summoner on 1 side and he focus a soldier.
other side, the melee(+bard) focus knight then kill soldier and then switch on the other side and kill the knight while the summoner is still alone on is soldier.summoner should be able to kill is soldier alone while the other 3 dps kill the other 2 knight+1 soldier.if he havent kill it,help him after the second knight is down and then make dred eat the spider and down dred.
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I know a group that also did it with one summoner. What they did was have the summoner get one soldier to the point which is the point its stoneskin breaks (half health ish), then switch to the other and do the same, that way the melee can finish it off.
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We just have all our physical DPS dogpile soldiers to break their stoneskin and stun them quickly, helping our sole blm kill it before going to the knight. It works perfectly fine for us.
Turn 4 has been done with all physical DPS, there are several videos around.
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With your setup
Smn dot both soldiers
Drg and brd kill MT soldier, then MT knight, then OT soldier, then OT knight
MT on sword oath attacking his knight, ignore his soldier because it will be stunned.
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all good suggestions and i assure you we will be trying all of them!! probably Sylkis first
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Our static has one SMN as the caster, we pull all knights and soldiers together and just aoe them. We used to have 2x BRD, DRG and SMN to do this but also did it switching one BRD for another DRG and it worked the same.
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Wave 1: aoe all bugs
Wave 2: Kill MT Knight, Caster kills MT Soldier, Kill OT Knight, focus OT Soldier last
Wave 3: feed bugs, kill DN
Wave 4: aoe all bugs + 2 rooks
Wave 5: MT picks up Knight/Soldier, group kills OT's dreadnaught
Wave 6: MT picks up Knight, OT picks up DN, healers feed 2 bugs to DN, Bard kites Soldier, everyone else kills Rook -> Knight -> Knight, then MT taunts Bard's Soldier, kill both soldiers, then burn DN for win.
Been running with DRG BLM BRD BRD since mid September.