Quote:
Jumping characters are difficult to hit
In patch 2.1, new coding was introduced that will estimate the character’s position to improve response time. As a result, response time has improved drastically in other content. However, because the estimation on the character’s position does not apply to character's that are jumping, this leads to melee attacks not being counted quite often. While we continue working on this issue, I would like to ask that until this issue is addressed, please try not to use the jump as an intentional dodge maneuver against melee attacks.
Let's just snip a few things out..