Suggestion: Max Target Distance Options
Problem:
Currently, the list of enemies that you can cycle to is based on this simple fact: Is the enemy rendered on your screen? If so, allow it to be cycled to via targeting regardless of the distance to you.
While trying to cycle targets, the distance at which enemies can be targeted is much too large. It is especially aggravating trying to cycle through targets while in combat: I will press my "Cycle Target (Nearest to Farthest)" button and it will often select a target from another group of enemies that are not in combat, not part of the group we have aggroed, and/or aren't even CLOSE to where we are fighting.
There is no reason the game should cycle targets to an enemy that is 250 yalms away and isn't even in combat JUST because it appears on my screen.
Solution:
Allow us to specify a "max yalm distance" for targeting enemies while IN combat, as well as a separate option for when OUT of combat.
I would go so far as to say the game shouldn't allow you to cycle to targets if they are something like 3x the distance of your longest range skill away from you.
This simple change would greatly improve the targeting in the game. I believe the radius for targeting really needs a max-yalm distance applied in any case; it should not be based simply on whether the enemy is rendered on your screen or not.