Itemization in this Game is One-Dimensional
One of the main problems I have with the game so far is that everything and everyone is so "cookie-cutter"
Since all gear is basically just a "stat-stick" for a certain slot, there is very little variety, and a very strict upgrade path.
It would be nice if there were additional effects on weapons/items to make equipment choices more interesting. Maybe this is planned for the future.
For example: Moogle weapons are my personal favorite weapons in the game. I think they are better looking than relics. It would be nice if they had additional effects... such as a mage staff that occasionally procced a moogle that shot a fireball at the target or whatever.
Currently, items are flat and dull, and gear is either directly superior or inferior, leading to bland no-thought choices, and everyone looking the same.
TLDR: Some variety would be nice. I am not suggesting the FFXI gear swapping macro nonsense... just something beyond "Is I-level higher than current item? Yes = upgrade No = Pass". There isn't even elemental resist gear in game. There are secondary stats... but that is a very minor consideration to be the majority of your gear "system".