So we know the coil runs lock a player out of helping others after you are past a turn, which means quite a few people are idle after beating twintania.
What if...
Those who have completed t5 are granted the ability to re-do coil with other people, but everything past the initial t5 win is restricted to a ct-like loot lock-out for the rest of the week?
This way people are able to help others effectively learn, even when (like now) they have all the gear they can earn for the week.
It seems to me that this would further promote a more user-friendly twist to the content.
Also, please tell me if this is not ideal... the only thing in my mind that could be an issue is more merccing of content.
