Anyone know how to resolve this or fix this? Everything else seems fine but my trees flicker or have some odd breathing effect that looks unnatural up close. In the distance they seem fine.
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Anyone know how to resolve this or fix this? Everything else seems fine but my trees flicker or have some odd breathing effect that looks unnatural up close. In the distance they seem fine.
What do you mean by "flicker"? They disappear and re-appear?
Likes the leaves of the trees with the sky behind them?
I think he means the pixelstorm caused by several layers of leaf-textures fighting to block the background. It just looks different than in most other games, but the way it looks in FFXIV is actually pretty realistic.
Its hard to explain it basically looks like the trees are growing bigger and smaller sorta like a wind effect is suppose to happen but it ends up looking like they are growing and contracting. Anyone know good video capturing software i can use to basically show this ? Here is my settings and config info
Intel Core I7 920
Windows 7 64 bit
2x460 GTX 1gb in SLI
Windowed
1680 x 1050
4 x MSAA
8 standard
5 general drawing quality
5 background drawing quality
shadow detail: standard
Depth of Field: on
texture quality: high
texture filtering: high
the problem about the trees is the retarded mass-useage of Alphatextures, every bush or tree is a bunch of transparent layers. The only way to fix this is to use supersampling/transparency supersampling on them. But that is a HUGE hardware drain in this game since so many layers are used.
If they could manage to make their own filter for this game it would be nicer.
If oyu are ok with a lil less "depth" you can enable full screen MLAA (force it via ati software). Or soon with nvidia FXAA option (i guess next driver perhaps if we lucky).
This is far less gpu drainish :)
2X Supersampled looks a bit better but 4X is needed to make the tree flicker go away. Sometimes also the graphic driver version is more "flickerish" then others.
but 2X 460 should work with 4X supersampling. But im not 100% sure if that is the problem with what you explained...
give it a shot. Perhaps it helps.