Is there any achievements involved by doing the 4 groups daily?
Is there any achievements involved by doing the 4 groups daily?
My achievement menu is bound to the "," key.
Helping out other peeps complete dungeons
Bonus Philo tomes (Story mode 100+200 ... Low level 100)
Guild-seals (Guildhest 265+132class, low level 419+209class)
Cash (Gold reward increased for doing roulette + potential class bonus)
Nothing else really, considering they raised the myth cap to 450, the duty roulette makes farming much much easier (around once per day, for the next 7 days, and you are capped).
But considering its function, it is easy to see behind the curtains on how SE doesn't want players to "hard-farm" myth every week but instead use whatever precious time you have for other stuff, like 24-man raiding or binding coil, OR do some crafting, OR /dance in random places. They are trying to reduce the "grind" element of asian games, which is always good.
I use the hest and low dungeon to quick level lower classes and the story and high level for a quick boost to tomes before heading in to specific places that I want to go
Don't forget possible commendations, although you could also get those for just queuing solo in specific dungeons. But this makes it more fun, if you're not going to be putting together a party manually anyhow. :p
A F load of Exp is given if you play as a class not level 50 for low level dungeon Roulette.
very effective for leveling alternate classes.